Monday, April 20, 2009
Being a metal-head, this is only appropriate. I'm not sure who did it. I would be playing GH: Metallica, but my Xbox is out of commission sadly.
I don't get as much time as I would like to play board games, but I'm happy I got to try Ticket To Ride. A really fun game that reminds me of Monopoly in terms of how quickly friendships get destroyed, except this game actually ends. Colourful, clean, and elegantly designed. I hear some people ask why there isn't a Canadian version, honestly, they've pretty much got the bases covered:
Monday, April 13, 2009
The shot above is the final look I went for a polished prototype. It is the building in the upper right hand corner (see below). The gameplay* is solid, and I'm satisfied with it, but I'm sure I'll always be refining it. Right now I'm looking for an artist who wants to create the final art assets. You're more than welcome to keep the rights to your artwork and share in a % of the sales when it sees the light of market, but it's really something to be discussed. If you're interested, comment below with your email address and I'll get in touch. If I really like your work, I may be willing to offer some informal pay in the $250-750 range depending on what you can do.
Assets I need would be (any work would be appreciated):
-Art for the game board
-Art template for game cards
-Art for the game cards (75 unique pieces needed)
-Design for tangibles such as player tokens
Or, if you have had experience in board game materials, I am very much open to new ideas.
The game itself is very Romero/Max Brooks zombie apocalypse survival. 4 survivors, 1 zombie player, 24 turns, no demons/occult/fast zombies, just classic zombie faire. Getting the game published is a goal, but not a priority. Right now, moving to Toronto is the priority :P
*Why do all my spell checkers hate the word "gameplay" it is one word right? not "game play"?
Sunday, April 5, 2009
Friday, April 3, 2009
Wow, it has been far too long loyal readers!
Now that school is over, I finally have the time to get my portfolio together the way I want it. The image above is a sneak preview from my first board game prototype "City of the Dead". Be on the lookout for my portfolio website featuring the full rundown of the game, including a video preview of how the product went from concept through the testing phase!
I recently got back from a week at GDC where I was volunteering for the CA program. It was, career wise, the greatest week I ever had. I went there to get my finger on the pulse of the game industry, and left with hundreds of contacts, dozens of new friends, and a new level of confidence about myself as a game designer. There is a lot I don't know, and I cant wait to learn it! If you are an aspiring developer or even an industry vet, for the love of god, sign up for this program (goes up late-November I believe).